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Mendacity

Action, beat 'em up game; Adobe Photoshop and Unreal Engine.

Project and collaborators

This is a collaborative project. The original team credits and project notes are preserved below. Louis Calata-Davis is credited among the contributors.

Original project notes

https://2023springshow.academyart.edu/schools/game-development/projects/mendacity/
Creators:Michael Linney, Project Lead/Game Designer/Portrait ArtistLouis-Calata Davis, Game Artist
Category: Game MechanicsGame Genre: Action, Beat 'em upSoftware Used: Adobe Photoshop, Unreal Engine
Summary: Take the role of Achilles, a young boy with the power of deception that manipulates hearts. Set in Kolma, an Ancient Greek-inspired underworld. Reunite Achilles and his allies in Tartarus, as he lacerates through hordes of Undead and slays Cerberus, the King's mightiest servant.
StudentsMichael Linney / BFA Game Development, Career Interest in Game DesignLouis-Calata Davis / BFA Game Development, Career Interest in UI & UX for Games

Animation by: Michael Linney

The original portfolio includes an animation or interactive presentation. View the original project.

Sources & further reading

Rights & credits. Original portfolio work by Louis Calata; original collaborators and restaurant context are credited in the project notes. Images are presented as portfolio documentation, not as a license for reuse.

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