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Plague

Plague, from Louis Calata's ui/ux portfolio.

Project and collaborators

This is a collaborative project. The original team credits and project notes are preserved below. Louis Calata-Davis is credited among the contributors.

Original project notes

https://2023springshow.academyart.edu/schools/game-development/projects/plague/
Integrated CampaignCategory: GameGame Genre: Adventure, Text adventure, Graphic adventure, Visual novelSoftware Used: Adobe Photoshop, Unreal Engine, Clip Studio, Paint Tool SAI, Maya, Procreate, After Effects, DragonBones
Summary: Plague is a 2.5 point and click adventure game developed using Unreal Engine 5. Based n the overpopulated Victorian city, Vermillion. As the anthropomorphic Plague Doctor, Doc is taking care of his patients he notices a fungal plague slowly spreading throughout the city. As he begins his search for the cure Doc, pinpoints the outbreak coming from deep within the city's catacombs as it slowly seeps its way deeper into the city streets.
Creators:Brittany “Serah” Short, Art Director/ 2D Art Lead - BFA Game Development, Concept ArtZoey Kister, Art Manager/ Art Director - BFA Game Development, Concept ArtTravis Perry, Art Director/3D Art Lead - BFA Game Development, 3D ModelingAudrey White, Design Lead - BFA Game Development, Game DesignJake Pyjar, MusicGraham Pezzuti, Sound Design
Production Team Members:Adele M.Destiny ZozayaGrant DuttleWenAlex BoyarinovJacob HebertMatt HorstmanMichael Denhart
2D Art Team:Adele Man-Ci ChenOlivia ChenNico DiazGyungji DoAlexi DuchGrant DuttleNorine El-SafadiTala FurnissChloe LeeChen LouZolfa NoorasmaiFeier WangKy LenbergAubrey KimMegan SolerLouis Calata-DavisGingi VegaRachel MenterYu IvyHarvey ChengMegan PhongJoseph CabungcalShane AguirreDestiny ZozayaJoy ZhouChang Lau
3D Art Team:Devin BarrMicheal RaylEric RoblesGunnar LenbergJamie LopezJade LeZiming (Barry) MaCristobal RochaChangho LeeKailie ZhuNicholas Gress
Design Team:Phil TrasherAdam LitterioSpencer SimonsPeter LangmayrStudentsAudrey White / BFA Game Development, Career Interest in Game DesignZoey Kister / BFA Game Development, Career Interest in Concept Art for GamesTravis Perry / BFA Game Development, Career Interest in 3D ModelingBrittany "Serah" Short / BFA Game Development, Career Interest in Concept Art for Games

Sources & further reading

Rights & credits. Original portfolio work by Louis Calata; original collaborators and restaurant context are credited in the project notes. Images are presented as portfolio documentation, not as a license for reuse.

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